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AI Pose Creator for DAZ Genesis 8/9

Otto Von Herunterhängen

Administrator
Staff member
I haven't bought or used it yet, I am going to, will give you a review. It's had a couple of reviews already. Now THIS is what DAZ needs to get on top of.

It needs to be a picture of a single person, whole body. The program translates it into a DAZ pose. Stand alone program, you do need a video card that supports AI, but it's an executable, you don't need to install a runtime environment. No Internet connection needed for the program to run.

Image to Genesis 8/9 Pose Generator AI V1

AI posing tool for DAZ.jpg

Edit: Just bought it. 3.6 GB program, haven't tried it out yet.
 
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Looks like the pose creators just lost their jobs to AI
More the entire motion capture industry I would think, but the important thing is what @TailsWin was saying, this isn't something I needed to go to a data center for, it's a little 4 GB stand alone program running on my PC that only requires 4 GB of RAM on the video card and can translate any photo of a single human posing into a 3D pose file... in less than 10 seconds.

It is special purpose to DAZ3D because that's how the programmer is marketing it, but I assume it can be written for any 3D engine.

Here's one picture I really liked because of the pose and expression from @JohnM PKF Tour Group Execution (fully clothed, so it can go on the general side) But it is really poor resolution, 124 KB, and not even full body, so the program had to do a bit of guessing. And of course I had to recreate the expression. 10 seconds of program time, a couple of minutes of adjustment in DAZ

tour_group_exec10062.jpg

Tour Group 1.jpg
 
Interesting. I'd be curious to know what the architecture of the model is. Probably a transformer of some sort, but funnily enough, this is probably something a convolutional neural network (an older method that was all the rage just before transformers) could do too, at least for stills. I guess it's just that nobody thought about it before this AI boom, or at least I've not heard about it.

Just yesterday I was watching something about mocap for a videogame, and it actually surprised me they still do that. A full room of rigs, a scaffolding the actor has to wear in front of their face, and days to transfer the scene into data. You'd think this would be one of the first things to use AI for, since it's so expensive and mocap studios have such high-quality data to train on. They could offer a better service for a tiny fraction of the cost. And you'd still need actors, animators and other people, so this could actually be a good thing for everybody, and a way to offer the movie/game studios an alternative before they decide to just AI-generate everything.
 
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